Tuesday, February 19, 2008

Image of Tank exercise


This shooter exercise was pretty straightforward.  Just a normal tank that shoots people parachuting to the ground.

I'm still trying to figure out the coding itself.  I wish I could just understand this but I guess it takes time.

IMAGES of the different car exercises

Like I said, I must be out of the loop on how to get the SWFs on to the blog, so I just have images here for placeholders....
This first one is MyCar1, where the car is angled 45 degrees to the bottom right, and by pressing the up and down buttons you can go forward and backward, with acceleration and 
deceleration.  With this one, even though the product wasn't anything special, I was trying to figure out what exactly atan, or any trig function thing does... I'm slowly getting it I 
think. 


The second image here is my second car swf.  This one I took the forces example and applied it to the car.  I also took the gravity example and applied it to the car, causing this car to bounce with a force pushing it forward, causing it to eventually stay on the ground and just roll off the screen on the right side.  This one was pretty cool, I felt like I started getting a handle of the trig functions on this one since the forces example had a lot of them.  


This last one is a continuation of the second car, except I tried adding the physics from the Balloon example into it, so it floats up to the top of the screen, then drops back down.  I think after doing all these I'm finally starting to break through the mental wall I've had with the trig functions.  I've looked over those handouts so many times I think it's overdue, but 
let's hope it really is true, because I'm getting a little tired of sucking at coding.

Can't figure out how to post these swf files on here.

I guarantee this is something that  we've gone over a million times, but I just never pay attention during those times.   

Nonetheless, there was less work than I thought I had to do, only one of the car animations and fixing my character with the Improved Gesture Han Solo was not completed yet.  I feel a little overwhelmed with all the work that needs to be done to make a game by next weeks class, but hopefully everything comes together, since I have most of the pieces in place (I think).  Let me not get ahead of myself either, we didn't have class today yet, maybe we will go over things that will make the process easier.

Monday, February 18, 2008

Finishing up all assignments tonight

It is 9:30 the night before class.  Most of them are done but suck.  I am going to fix that, now.

Monday, February 4, 2008

progress like 45 minutes later

I tried doing the keys using CASE stuff that I had used from a project last semester, but there are still animation issues that I have no clue how to fix.  I'm going to quit that part for now and start working on something else...

progress so far

Ok, well thanks to a few little annoyances my progress has been impeded.  I cannot figure out why when holding down the left and right keys to move left and right my animations stop.  I've looked at other people's projects and theirs don't have that problem.... its pissing me off so I figure I would post to take a mental break.

In other news, 

I colored the homeless guy, instead of leaving him with that monotone brown color. I'm not sure if I like it with the color actually, it gets rid of the bleak mood I was going for, but it does make him look less like a wizard now.  I'll probably mess with it again.

I began working on the setting, storyboarding stuff, etc... I already knew what my vision for the game was, but I think this is honing me in now.  I don't want to give too much of the game away, but the game is shaping up to be an action/puzzle game.  I'm excited about it!!!!!!!!!!!!!