Tuesday, October 14, 2008



All Nighter before class post 1

Currently, I'm working on the hands.  I began to fix the sizing of them, but after a little inspection I realized how bad the underside of the fingers and palm were.  So, I re-worked the pinky, then pasted it in its own layer, split it in half, centered everything, mirrored it, and now have much better fingers.  

I'm beginning to get a little worried because I'm slowly finding that I want to re-do EVERY part of the model.  Before, I was just satisfied that I was able to make a model that when subpatched didn't have a million imperfections, but now I see past the glory and want to improve this piece of crap.  Ok, I'll post again later.

Friday, October 10, 2008

PIGMAN updated


k heres a little update for today so far... I'll probably be stopping soon but I thought it would be a good point to show the progress since the new head is now attached to the body... Viewing my character in layout makes me notice a bunch of flaws in the body, so I'll have to work on those next...

Thursday, October 9, 2008

Pig ears


Ok here are the pig ears .... I'm almost done with the face, I still need to work on the shape of the mouth and chin, add eyelids, and then obviously attach the 2 halves together and smooth them out, but I honestly think that this guy is about as close to my vision of him as he will get. 

 This gets me excited since my approach to this character has been to learn and do whatever it takes to reach my vision, as opposed to skimping on things since I may not have known them yet.  I think this bodes well for the rest of my project, since this act of learning on the go can de-rail you because of the side-tracking and obstacles that always come up, but if you can manage it well, then it will exponentially benefit in the long run because of all the new things you can do. And, since I've seen that its possible for me, I think I can replicate this process over and over and hopefully have it get easier and easier.  

Ok, I'll do another post later, cya

Manning up

I said I was going to make a change for the better and pick up the pace and that's what I'm trying to do.  I'm working on my crap right now so when I end for the night I'll post what I have completed.  Currently I'm finishing up the modeling of the guys head, I'm adding the pig ears for his suit right now.  I'll post an image when it's done

Tuesday, October 7, 2008

10/7/08 update


Alright, well since last class, I basically reworked a lot of my guy because of what Josh and Andrew told me about the poly flow stuff.  My model's body was done following a pretty strict tutorial so I did not have many poly flow problems there, but I still moved things around to get the proportions a little better.  I followed an interesting tutorial that showed how to connect polygons more realistically in the form of real muscles.  It showed how to connect the pectoral to the deltoid the way they are in real life, which I did.  I'm not sure how to show that in the image though because I don't know how to show the wireframe so I guess I'll show you next time.  I still haven't done the feet yet because I might just make them boots, a.k.a. a lot quicker to model and animate.
The head was completely redone.  I didn't attach the new one to the body yet because I wanted to compare the two, the second one I feel has a ton more character, annnd the poly flow is much better.  This whole poly flow thing is pretty annoying because there is alot of deleting and connecting of new edges, which I'll surely forget they are supposed to happen.  I guess I'll have to keep using the tutorials until I get it.
I started to work on the storyboard now, but I started working on the final scenes first. The final scene involves the inside of the bad guy's flying ship, which I know for sure will be part of the animation, in case I end up cutting out my initial vision of a city for the beginning scenes, since going by how long its taking to model my character, I don't think I can model an entire city right now.  
I said that by today I'd have my model completely done and I'd be done with the storyboard, so I'm behind on my schedule, but I'm going to try to pick up the pace now so I'm starting to learn from my mistakes on this first attempt at essentially freelancing a project.  I think the key is to never let up,  never to think you have a day or two where you can ease up and not work on the project at all, because I'm starting to regret that time I've wasted.   I've been good the last few days, hopefully I can keep it up.......
MIKE