Alright, well since last class, I basically reworked a lot of my guy because of what Josh and Andrew told me about the poly flow stuff. My model's body was done following a pretty strict tutorial so I did not have many poly flow problems there, but I still moved things around to get the proportions a little better. I followed an interesting tutorial that showed how to connect polygons more realistically in the form of real muscles. It showed how to connect the pectoral to the deltoid the way they are in real life, which I did. I'm not sure how to show that in the image though because I don't know how to show the wireframe so I guess I'll show you next time. I still haven't done the feet yet because I might just make them boots, a.k.a. a lot quicker to model and animate.
The head was completely redone. I didn't attach the new one to the body yet because I wanted to compare the two, the second one I feel has a ton more character, annnd the poly flow is much better. This whole poly flow thing is pretty annoying because there is alot of deleting and connecting of new edges, which I'll surely forget they are supposed to happen. I guess I'll have to keep using the tutorials until I get it.
I started to work on the storyboard now, but I started working on the final scenes first. The final scene involves the inside of the bad guy's flying ship, which I know for sure will be part of the animation, in case I end up cutting out my initial vision of a city for the beginning scenes, since going by how long its taking to model my character, I don't think I can model an entire city right now.
I said that by today I'd have my model completely done and I'd be done with the storyboard, so I'm behind on my schedule, but I'm going to try to pick up the pace now so I'm starting to learn from my mistakes on this first attempt at essentially freelancing a project. I think the key is to never let up, never to think you have a day or two where you can ease up and not work on the project at all, because I'm starting to regret that time I've wasted. I've been good the last few days, hopefully I can keep it up.......
MIKE
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